Academic
Bandoneón Initiative
A cooking app for a social project that teaches culinary skills on the road, taken from its design system to a tested prototype.
- Role
- Lead designer
- Duration
- 6 months
- 2022
- Focus
- UX/UI
- Design systems
- Case study
- Skills & tools
- Figma
- Quantitative research
- Prototyping
- Design system
Discover
Briefing · Survey · Quantitative research
Define
Personas · SMART requirements · AI
Develop
Wireframes · Design system · Prototype
Delivery
Final UI · Usability test
01 discover
The project began with a direct briefing from the creator of the Bandoneón Initiative, a social project focused on itinerant culinary education for people in vulnerable situations. The mission was to transform this in-person work into an accessible, practical and engaging digital product.
To understand who the users would be, we conducted a quantitative survey with the target audience. The data revealed behaviors and preferences that challenged the initial assumptions.
- 62%prefer recipes with short videos and subtitles
- 64%want to learn more than the basics
The apps respondents used most were social networks, which pointed to the need for some interaction and dynamism. With this, it was clear that the content needed to be fast, visual and progressive.
02 define
Personas
With the research data, we built three personas that represented the distinct profiles identified. The challenge was to design for all of them without compromising the experience of any. They are:
Pedro, 20, streamer
Wants basic kitchen autonomy and a healthier eating routine. Consumes everything via social media, has limited time and prefers quick, visual content.
Anna, 24, journalism student
Intense routine. Needs to find recipes quickly, practical for everyday use, prepared on weekends. Wants complete descriptions, without interruptions.
Jackeline, 41, hotel manager
Cooks for the family in large quantities, with a focus on health. Wants to involve the children in the process and avoid waste.
Requirements · SMART criteria
To consolidate the findings and avoid ambiguity in the development stage, the requirements were organized into four dimensions and evaluated against SMART criteria, making sure each product decision was Specific, Measurable, Achievable, Relevant and Time-bound.
Product goals
- Teach culinary techniques and terms
- Encourage healthy eating and waste reduction
- Organize recipes and chef content
- Stimulate culinary creativity
User’s needs
- Learn to cook with progression
- Practical recipes for everyday life
- Follow a healthy diet
- Have autonomy in the kitchen
- Follow the initiative’s itinerary
Content
- Recipes with text and illustrative images
- Personalized user profile
- Project presentation and updates
- User feedback about their results
Functional specifications
- Save recipes in personalized folders
- Filter by difficulty (easy → difficult)
- Mark ingredients to buy
- Recipes with reader, sounds, timer and images
Information architecture
With the requirements defined, we mapped the complete structure of the app, from onboarding to the profile area, going through the recipe flows, filtering, shopping list and social interaction.
03 develop
With the architecture defined, the process began in low fidelity, drawing the critical flows on paper before any visual decision. This stage was essential to validate navigation without the aesthetic weight of the UI.
Wireframes
Paper wireframes: exploring the flows before any visual decision.
The wireframes covered the priority flows: account creation, home with the recipe of the day, navigation by categories, the individual recipe screen and the notifications area. The bottom tab navigation with 4 sections (Home, Recipes, News, Profile) was defined at this stage and kept until the final version.

Design system
The design system was built in Figma from the Bandoneón Initiative’s visual identity: green and wine as primary colors, Nunito as the main typeface, and rounded shapes. Medium-stroke icons without fill; rounded cards and buttons; reusable components for recipes, categories, notifications and profile.
04 delivery
With the design system established, the final screens were developed by applying each component decision and color token consistently. The result was a navigable prototype, tested with classmates, professors and the initiative’s creator himself.
Final UI



Usability test
The prototype was tested with classmates, professors and the creator of the Bandoneón Initiative. The most praised points:
- The step-by-step mode with a timer answers the preference for guided content found in the research
- Organization by categories with difficulty filters serves both beginners and those who want to go further
- Onboarding by interest personalizes the experience from the first visit
The creator of the initiative recognized in the product a faithful representation of the project’s mission.
05 outcome
- End to endResearch → personas → AI → wireframes → UI → DS → prototype → test
- Real clientBriefing and final validation with the founder of the Bandoneón Initiative
- Scalable systemDesign system with typography, palette and components ready for the product to evolve
This was the project where I learned that UX begins long before Figma is opened. The quality of the final product was directly proportional to the quality of the questions asked at the beginning: in the research, in the briefing, in defining the requirements.
Each screen existed because there was a real need behind it.